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 | Subject: Sirina Anthony Tue Oct 12, 2010 12:34 am | |
| Have you see the OVA or read the manga series of Hellsing? If so how far have you gotten? If not please direct your attention to youtube, and watch OVA 1-4 at least. Warning: If you have watched the anime we require you watch the OVA, or read the manga. The anime is not canon. This is not our opinion. This is the law set down by the creator of Hellsing, Kouta Hirano. ..... YES! =D The normal Hellsing Fan: I eat, breath, and sleep Hellsing. I’ve evolved Sirina into a human. Name:Sirina Anthony "The Judas Assassin" Sex: Female Age: Twenty-five as of the year 2003. Born March 30th, 1978. Race: Human Cloths: She wears the regular nuns’ uniform of Iscariot, but only slightly modified. She wears it at all times, the uniform ending at her feet, though it is baggier than all the other uniforms seen on the nuns, and buttoned down the side and over her right arm. Reason being is so she can rip the thing off, her tactical gear being on her at all times except for her gloves, which she carries in a small hand bag at her side along with a bible. When it comes to special missions, or special ops, she’ll wear a black ‘catlike’ body tactical suite with widened/squared shoulders, a high tight collar around her neck, and fingerless/knuckle-less gloves. The whole suite is black with gray pinstripes, the back and legs being solid black. To add to the detail of the tactical suite, it has light Kevlar within most vital areas: the kidneys, ribs, back of the lungs, shoulders (hence the wideness, as well as there is folded steel in there to pack a punch if she shouldered an enemy), as well as the collar. Also here is heavy duty steel on the gloves as well as her lower arms, shins, knees, and calves to block a blow with a sword as well as to put more power behind a punch, knee strike or kick. This suite has no gloss shine to it except for the hoary buckles on the boots. She’ll also wear jeans, shorts, with a tank top with regular street shoes and a heavy duty knee length coat of faded black, or a woman’s suite black in color with a cotton shirt, sometimes a scarf, when she’s not fighting or on a mission or when there is no need for the uniform. She also has a pair of sunglasses on her at all times to cover her eyes. Physical Appearance: (I will be using Tomb Raider and Cammy, from Street Fighter Avatars)Fully decked out with all guns, minus arm and fist gauntlets as well as the light Kevlar.| Spoiler: | | |  |
The woman is fit in her prime young age, athletically built standing at a height of five foot, six inches. She has a toned body (nothing like Zorin), almost built to take a beating as well as deliver a brutal one. She has long toned legs and arms as well as stronger shoulders than most slim women. With that in mind, her hips are wide as well as her chest, having the full hourglass figure.
Her face is angular, sharp and pale with a smooth nose, high cheekbone and incisive jaw line. Her eyes are keen, and hazel in color; full of life. She has one smooth scar upon her face much like Anderson; leading from the cheekbone at the bottom of her left eye down to her jaw though not the corner of her jaw.
As for her hair, it is long, straight dark brown and ends near mid thigh on her height. She keeps it tied back with two large braids or one French braid. For her own personal touch, she lets strands hang out on the right side of her face.
Organization: Iscariot
Rank: Field Agent - Combat “Judas Assassin”
Weapons: Guns Sirina will use anything or everything that is at hand or around her though her main weapons are her guns and close combat fighting skills.
The gun she will most commonly carry is a Tanfoglio "Custom Hybrid" on her right hip. Tanfoglio "Custom Hybrid" Stats:
| Quote: | Type: Double Action Chamber: 9x19mm Luger/Para, 9x21mm IMI, .40SW; also .38Super, and 10mm auto Weight unloaded: 930 - 1000 grams, depending on caliber Length: 205 mm (8 in) Barrel length: 115 mm (4 in) Capacity: 17 (.38super), 16 (9mm), 12 (.40sw), 11 (10mm) or 10 (.45acp) rounds |
The second gun she will use as a backup is a Benelli B76 Sport on her left hip. She will more than likely use an extended magazine(12-15 rounds) with this particular handgun so to not to waste time changing magazines and to carry less of them. Benelli B76 Sport Stats:
| Quote: | Type: Double Action semiautomatic Chamber: 9x19 Luger (B76), 7.65x21 Luger (B80), 9x18 Ultra (B82) Weight unloaded: 970 g Length: 205 mm (8 in) Barrel length: 108 mm (3 in) Capacity: 8 rounds |
The RAMO M650 Rifle is also a favorite of hers to carry when ordered to do ranged missions. This long ranged rifle will be slung over her back when needed. RAMO M650 Rifle Stats:
| Quote: | Caliber(s): .50 BMG (12.7x99), 12.7x108 Russian, 14.5x115 Russian Operation: manual rotating bolt action Barrel length: 762 mm (30 inches) Overall length: 1448 mm (57 inches) Weight, empty: 13.5 kg Magazine: 7-shot detachable box magazine |
Knives (Forgive my lack of knowledge what these first two are called exactly. So to get an idea of what kind of hardware this is that she carries, I have linked videos.)
Boot Knife >Located in the 5.26-5.30 span of this video<
Heel Blade >Located in the 4.54-4.57 span of this video<
Sirinas blades in her boots are not exactly like these in the videos. She has one blade in each boot that splits (as seen with Vash, Trigun, boot knife), and hides in the sides of her boot. What makes hers unique is that there are no two blades in each boot’ only one. If she wills it, with a few adjustments, the split blades will shoot back to make the heel blades (as seen with Kyra in The Chronicles of Riddick, heel knife). She has a blade in each boot.
She also carries four standard throwing knives.
| Spoiler: | | |  |
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Sirina carries her guns in black hip holsters with straps around her thighs. The magazines in a ‘quick grab’ backpack; the backpack being small and simple straps where the magazines are exposed. She carries four magazines for the Tanfoglio, located on the right side of the backpack, and then two standard eight round magazines for the Benelli as well as three twelve-fifteen modified magazines for the same gun, located in the left side of her backpack. Her standard throwing knives are located on the gun holsters as well, though in sheaths on the back near her love handles. When it comes to magazines for the RAMO M650 Rifle, she will carry only one cartage loaded into the weapon.
Every other bullet is blessed, harboring silver within it. When it comes to her throwing knives, heel and boot blades, they are made of 60% folded carbonated steel and 40% silver.
To add to her weapons, she knows quite a bit about street fighting, having grown up in the streets of LA, US and US army training/experience in the field. The 'armor' looking kinks on her tactical-suite enhances her offense as well as defense when in hand to hand combat. Her 'gauntlet' like gloves and 'armor' on her lower arms, knees, and shins have no silver in them at all.
Abilities: Not being supernatural or a creature of the night, Sirina, as a human, has many disadvantages when it comes to fighting these beings. She makes up for it with her weapons, flexibility and skills forged growing up rough in LA as well her time spent in the army.
Her 'gymnastic' like talents(commonly known as 'Free Running') are nothing that would dazzle a crowd at the Olympics; in fact they are sloppy looking if being judged. Then again you never see a vampire as a judge at the Olympics. Able to toss her whole body into the air with a running start, pounce and flip, as well as scurry up walls with enough speeds and the correct foot and hand placement, Sirina can reach up to a roof that might as well be twenty feet up in the air with some effort, and little energy fully decked out in her gear. Being able to handle herself so well, she has no need for grappling hooks and ropes unless it comes to large shy scrapers and such.
To add to this talent she harbored in the states, she also joined and trained in the US army, adding to the lethal combination of being able to handle herself well, and hand to hand combat that did come handy when the US decided to send troops over seas to Iraq back in 2002.
Her aim is efficient with the guns she always carries and deadly with any long rage .50 caliber rifle. Throwing knives are also efficient though only within fifteen feet of her target.
Character Traits: 'Energetic' is one of the best words to describe this woman. A kid at heart, shes the kind that almost always wants to be where the action is. She likes to think of life as a huge game and 'survival of the fittest' human. She hardly backs down from a fight when it comes to low grade vampires, ghouls, and other humans as a result, though easily respects others who can overpower her by backing down; not even challenging them unless ordered to do so. To her, if you cannot keep up, then give up and do not waste her time.
One downside to this is that she is highly hesitant to shooting a human enemy, having experienced some trauma in her past. She is far more comfortable shooting a monster rather than a human. Devoted to the reason of the faith and organization, she will never be the first to pull the trigger on a human, never following those standards.
She's the woman that wakes up feeling that today is the last day of existence, so she makes the greatest time of it. It's the 'shoot now, ask questions fifteen years later' kind of personality and vibe she carries. She acts on instinct more than thinking. To her, instinct gets the job done faster and to it is so much more of a adrenaline rush to her.
To add to that, shes lazy when it comes to formal reports; making any excuse she can to wiggle her way free of them. She will go so far as to tell her boss that the sky was falling that day (she'll still respect him regardless, and poke fun at his reaction of he gives one later on when he's not around). As comical as it sounds, she will still do the reports; just not on her free time. Her free time consists of running around, climbing walls, jumping from a building top to another building top, eating junk food, and causing innocent trouble where-ever she can. Adding to that note, it does not matter who a person is or what their status is, she will call a person by their first name when she learns it.
She barely lets anything negative get to her, and instantly tries to find the upside to any situation. She's the person that will say, "quit ya bitchin'. Least we got tamorra ta fuck dem up," in any heavy situation talking about tactics on a counter-strike to a previous enemies attack. She has manners, she barely uses them and speaks 'slang' or with a lazy kind of accent as quoted above.
Bio: Sirina Anthony was born in the spring of 1978 to a teen mother who was tossed out onto the streets when Sirina's grandparents discovered her mothers 'mistake.' From day one, growing up was tough for Sirina, her mother always on the streets, as well as Sirina at her side. Her mother, when Sirina was two years of age, decided that the best thing to do would be to have Sirina stay with a few of her 'friends.'
Her mother's train of thought was that these people would raise her child better off of the streets rather than on them. Little did Sirina's mother know that these friends of hers were small time drug dealers. In the winter of 1981, Sirina's mother died on the streets haven been shot. Sirina knew nothing about it, thus did not care.
Growing up with small time drug dealers meant that sooner or later, you'd run the drugs as well. Back in the 80's, you'd never expect a child that was five years of age to be making deliveries, so she was never caught when wandering through the worst neighborhoods in LA.
She was, however, chased by other small time drug dealers. Even though these other small time drug dealers were teenagers, Sirina being a small child, she learned rather quickly how to manipulate her body to gain the advantage when fleeing. Around age seven or eight, she had mastered running up walls, clearing barbed wire fences, and running up the side of buildings to get away from other drug delivery carriers. When she was out of reach, whether it be hanging by one hand, upside down, or perched on the edge of a building, she would look down at the other drug runners, flash a huge smile and wave at them. In her innocents, she thought of it as a game. Her drug running family told her that it was and that she always needed to outsmart them and win. That was something she did well.
This was also where she got part of her education. She knew how to count money quickly, being taught to do so by the small time drug family. They didn't want to get ripped off and often asked Sirina to count the money at the delivery spot. If the count was off, she was told to not come home till the count was correct. Still, it being a big game to her, even after getting pushed down in the street when asking for the correct balance, Sirina managed to still come home with the correct amount regardless. She'd simply follow them on foot if she could and steal what the buyers owed when they slept. If she could not follow them on foot, she would steal from a store after they locked up for the night.
One of these situations, having been ripped off and could not follow on foot, she resulted in stealing money from the wrong store one night. She was caught by a unique person who crept up on her quietly when her back was turned (Sirina having been counting though the cash under the register), and snatched her up by the hair, holding her at eye level clearly above her feet. A man in his sixties, he clearly and quickly became a father figure to Sirina. Having never been caught before, Sirina was shocked that he let her go with the money in her hands to take back to her 'family.'
Curious about this old man, some weeks later she came back to the small store, only peeking in from around the corner of the glass door at him from time to time. When he did notice her there, without a word the man would toss her an apple, a bag of chips, or even a hot-dog. When she became less shy of the old man, she and he would talk while sitting on the side of the street.
His name was James Klark, born in 1925. The stories he told Sirina always captivated her. Many were about a war she had never heard of that took place in Europe and on islands. He was a Drill Sargent in the US army at that time as well as a sniper.
When a year had passed, Sirina being around the age of nine, her 'family' of drug runners threw her out onto the streets. She was of no more use to them because she was not keeping up to quota; spending more time with this older man than running the drugs. Having no other person to turn to, she turned to Klark.
Klark willingly took her in and gave her what her first family never gave her; a proper education and a real home. He enrolled her in school after a year taken from his own time to catch her up in required skills: reading, history, more defined math, and proper English rather than the slang she was common to use. She also went from a run down like home to something much more decorated; a real bed, real meals, and a real mother like figure. Susan Klark being James Klark's wife, taught her (Sirina not willing at first), how to be a lady.
As the years pushed on in this new life, Sirina became much of what she is today all the way till she graduated from High School two years ahead of her age group. Being so influenced by her new family, she found interest not in college, though the military. At first, Susan, her mother figure, was not at all optimistic about it. Her father figure was indeed in the same boat till they both saw her willingness and her natural physical skills.
Sirina still not being of the required age to join the military, Klark decided to take what he was taught back in World War II, and instill it within Sirina till she was nineteen years old; old enough to join in 1997. She took what Klark taught her in two years and applied it to all of her training in the army, surpassing all of the men in her training.
Near mid 1997, the US military was involved in Bosnia. Sirina and her company were the first in the area to supply the 'marshal law' that the country needed for the time. Here, her abilities shined as she scaled walls instead of breaking down doors to take position at the top of the buildings as a sniper quickly unseen. When that experience was short lived and over, she was assigned to special operations, taking missions in Cuba and Mexico before September 11th, 2001 occurred.
Sirina returned to the states as well as her second family, the Klarks, when this event occurred. Sirina was around just in time to see James Klark pass from cancer, and Susan pass in December; Susan dying in her sleep one night. Having seen them off to another life, Sirina decided to continue in the US army; the first time in her life angered by the events that occurred to her country.
A month later, she was informed that her team of five were being sent into Iraq before the official invasion which occurred March 19th/20th, 2002. The mission was simple: attempt an assassination Osama Bin-Ladden; US intelligence having gained information on the location of the terrorist leader. A simple seventy-two hour mission turned upside down forty-two hours in. Simply, the information was bad; they were dropped into a hot spot full of roadside bombs. Enemy scouts no where near where Bin-Ladden was hiding paroled everything.
In a brutal fire fight in the hills with the enemy at dusk, one of Sirina's team members tripped a wire. Mere seconds later, Sirina was thrown at least thirty feet away from her previous position. She was tossed into bushes and knocked out cold after shrapnel caught the side of her left face, landing on her head. Upon waking hours later, she didn't recall a thing. The enemy scouts having shot her teammates and left them naked in the sand, Sirina was left untouched and undiscovered. They lied to protect her and only her when they were captured. Not devastated by their bold actions, Sirina decided to try and find a way back to the states.
Wandering about, white, an American, and a woman was not easy for her in Iraq. She adapted quickly in a few hours; dressing like the women in the area and walking everywhere; trying to find any US support. By that time though, she had a different mind set; she had nothing in the states. Why go back if the only thing the US government was aiming to do was to kill these people? Why even be in the US country and the Iraq one anymore? Why keep killing people? She decided to move on to Europe, planning to never again take another human life.
Moving quickly though the Iraq countryside (viva stealing many vehicles), due north-east, in a matter of months, Sirina soon found herself though the country of Turkey and at the boarder of Russia. In attempts to find an easy route into the better countries of Europe, she stumbled across a small 'Catholic Mission' in Turkey. The priests agreed to bring her back to Italy for a place of sanctuary.
Little to her knowledge, these priests were not exactly in Turkey to convert Orthodoxy to Catholicism. They were there to destroy a petty group of vampires and their small collection of ghouls. Having overheard a few of the priest speaking to each other about the mission one afternoon, when the group of priests thought that she was asleep, they headed out mid night to hunt down the vampires... and Sirina followed them out of curiosity. The events that took place that fateful night triggered Sirina back into her old ways of fighting. She wanted to fight again.
Never taking place in the fight, she first thought that the priests were slaughtering humans. A common mistake to her till she looked to the beings in fine detail, the energy and will to fight in her re-sparked. When the priests had finished the hunt, Sirina side slammed the leader priest; knocking him to the ground. She told them that night that she wanted to be of use again. Not in the killing of humans; though these undead beings that were alien to her at first. She wanted to know their ways. She wanted to know everything.
Days later, Sirina found herself not only in Italy, but Rome Italy; standing before a man of great power. Enrico Maxwell would only allow her in if she would prove herself. Being one who once had no faith at all, suddenly throughout the short days she gained a fond understanding of the faith and this organization, Iscariot, Section XIII.
Months passed, a new type of training, missions later and devotions tested, she was then accepted. Now working for Iscariot, never bothered by the US government, the US government having labeled her as MIA/KIA when the mission to assassinate Bin-Ladden failed.
RP Sample: It was chilly tonight in a small, unknown city in Sweden. Cold enough for Sirina to down a long coat to keep warm, since she was not yet running about. Her fellow Iscariot agents stand in the center of a long, narrow alleyway; some ashing their cigarettes as the lead agent spoke. Sirina, on the other hand, stood out from the group, as in not in the circle; off to the side, looking up a wall and down the alley.
Strangely, though not out of her own character, she was thinking about how to scurry up the side of a building that made up the alleyway. She gave side thoughts to the mission; something about catching a black-market deal, intercepting, and taking the product back to Rome. Something about Millennium related. After that, she gave little thoughts to it. Just get the package and then go back to Rome.
"Alright, Sirina, take the west. Observe with your sniper scope and radio back the activity," the lead Iscariot agent said, tossing her a headset.
"Rigggght," Sirina said with a yawn. "I'll be dhere in ten minutes, kay?" she said. Catching the headset and pocketing it, she adjusted the strap that crossed her chest; the strap being that of the sniper .50 caliber. After a look over the alleyway again, she got a two step running start, and bounced off of the alleyway walls; in a few seconds up to the top of the buildings and running at high speeds.
Coming to another alleyway, a large gap between a second, but lower building, she tucked her legs up as she jumped, landing on her feet and one hand, rolling over head and continuing to run.
As promised, within ten minutes, she was at a location. Scurrying up a radio tower on top of a building, she put the ear piece in her ear, swinging the sniper rifle around to the front of her. Wrapping her leg around a pole and sitting sideways, she propped the gun up between more support poles, pointing her gun at the location of the trade.
"The Judas Assassin is in tha nest," she said as she popped the cover off of her scope, flicking it to heat signature, peering though the scope. Freaks and vampires heat signatures were in fact colder thanks to this. "Two freaks outside zha door. Three humans entering," she then reported.
"Ten four," an Iscariot member said. "You pick off the one on your right. I got the one on the left."
"Kay," she said. "After zha three humans enter," she whispered, trailing her cross-hairs to the eye of her targeted freak. As soon as the three humans were inside the doors, the two vampires standing guard, Sirina initiated the countdown to take down. "Three, two, one." Squeezing the trigger, the bullet zoomed across the gap, catching the target in the face, the boom soon following across the gap. Both were taken down successfully before the other agents stormed in though the door.
Sirina smirked as she quickly watched the building and the alleyways around it. A few vampires decided to run through a back door after the Iscariot agents entered. Sirina took two of them out with a single bullet before the automatic reload kicked in, the shell spitting out and falling. She tried to pull the trigger again to take out the last one, only to discover a small jam.
"Ah fuck!" she cursed as she unjammed it, and looked back though the scope, the target lost. She paled as she capped the scope and as quickly as she scurried up the radio tower, she climbed down, landing firmly on her feet.
"One freak lost, I repeat, one freak lost," she called into her radio over the gun fire she heard in it as well as the screams of prayers and such sicking sounds of blood; guts hitting the floor and walls, also God knows what else.
"Might have seen you The Judas Assassin. Proceed to location with caution," she was ordered from the lead agent.
"Roger," Sirina said, slinging her rifle over to her back again; jumping off of the roof of the radio building and running.
Half way there, ironically and predictably on her part, she caught sights of the freak, and changed direction, running after it.
"I've zeroed in on lost freak!" she now yelled into her radio. "Advancing!"
"Hey don't do that!" her leader ordered.
"Wat?" she said as she accidentally knocked the radios earpiece out of her ear. "That was an accident!" she yelled as she ran, pulling her Tanfoglio, and taking aim, pulling off a few rounds and missing, thanks to the freak just barely squeezing around corners.
I need higher ground! She thought as she broke off from the freaks six, running around a few buildings and up on top of one. She swung her rifle around again, and did not remove the scope cover as she peered into the darkness, only guided by streetlights as she spotted it again, aimed low, and took out a knee.
The freak flopped to the ground, howling in pain; rolling around in the deserted alleyway. Shouldering her weapon again, she jumped down from the building, and slowly made her way over to the freak.
Not within striking range, Sirina looked at it. "Hello you," she said with a smirk before the freak pulled a handgun, pulling the trigger and striking her in the chest.
Sirina flew back, her side hitting a wall before she fell to the ground. She looked dead for a moment as the freak started to drag itself away. Seconds later, Sirina was silently on her feet, ran over and snatched the freaks head between her hands. With a quick upward thrust of her arm, she broke it's neck before it could start to trash about. She then flipped the body over, took a throwing knife and slamming it into the heart, all movement ceasing from the freak.
About twenty minutes later, while Sirina took cover in shadows, her fellow Iscariot agents showed up. The lead Iscariot agent kicked at the now dead freak with his boot.
It was then Sirina emerged from the shadows, waving her hand. "Hello fellows," she said with a smile. "I guess I got the last one."
"An accident?" the lead Iscariot member asked, holding up her radio.
Sirina side glanced at the freak, picking at her chest where the bullet still remained, pulling it out and rolling it between her fingertips. "Well the freak was low grade anyhow. So why not?"
He rolled his eyes in response. "I guess it was a good thing. This freak had the package," he said as he motioned for another agent to start searching the dead freak. "Though you'll be the one reporting to Pope Maxwell with me."
"Ah, no problem Markus; Enrico should not mind whenever I get to the report." She smirked again, tossing the bullet to the ground. "So when do we head home? I am kinda hungry."
Last edited by Sirina Anthony on Thu Nov 04, 2010 1:39 am; edited 1 time in total |
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